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Naming of Ship Classes


Faction Frigates Destroyers Cruisers Battlecruisers Battleships Damage Dealt RecomendedDamage
Angel Cartel Gistii Gistior Gistum Gistatis Gist Expl/Kin(ocasional EM/Therm) Expl(best)/Kin(sec)
Blood Raiders Corpii Corpior Corpum Corpior Corpus EM/Therm EM(best)/Therm(sec)/Epl/Kin
Rogue Drones Alvi Alvior Alvum Alvatis Alvus Exp/Kin/Therm/Em EM
Guristas Pirates Pithi Pithior Pithum Pithatis Pith Kin/Therm-Jamming! Kin(best)/Therm(sec)
Sansha's Nation Centii Centior Centum Centatis Centus EM/Therm EM(best)/Therm(sec)
Serpentis Corporation Coreli Corelior Corelum Corelatis Core Kin/Therm Kin(best)/Therm(sec)


Naming of the elite ships


The elite frigs act as Interceptors (web/scramble) and cruisers as HAC and/or EW-ships.

Angel Cartel Arch, Angel Webifier, Angel Viper
Blood raiders Elder
Rogue Drones Strain
Guristas Pirates Dire
Mercenaries Mercenary Wingman
Sansha's Nation Loyal
Serpentis Corporation Guardian
Empire factions Support Frigate


Ratting Roules


When in 0.0 respect these roules if you are not member of the sovereign NRDS Alliance(or get popped by some angry player):
*Respect the chaining roules
*If asked to leave by any player in the sovereign Alliance, leave at once
*Do not target anyone, he will over-react
*Allways survey the local channel, and the intel channel (if you can get acces to it)
*Set the sovereign Alliance "blue"
*allways ask in the local or intel channel if the "non blues" are neutrals or reds-while you are warping out of that location!
*when salvaging-looting something that seems abandoned...don't!
*remember to allways ask on intel channel(or a friend) -before jumping in a 0.0 system- if the gate is clear!
*never warp in 0 to a 0.0 gate if you don't have intel. Warp to 30, warp out, warp again in 0!
*When mining in 0.0 ask for fleet in local channel!Stay alligned at all time to a planet/moon/station
*NRDS means "Not Red Don't Shoot"and it's the politics the Alliance choosed for neutrals, opposed to the NBSI (Not Blue Shoot It)politics.
*If you are attacked by neutrals, call for help in the local/intel channel.The NRDS politics of an Alliance includes your protection so be gratefull for that
*A 0.0 NRDS space is much more safe than low sec (0.1-0.4)

Chaining Roules:


Battleships+Battlecruisers - kill all but 1 Battlecruiser
Battleships+Frigates - Kill Battleships only
Battlecruisers only - kill all
Battlecruisers+Frigates - kill all
1-2 Frigates only - warp out, the belt is chained by someone else
1-2 Battlecruiser only - warp out, the belt is chained by someone else

TACTICS FOR BELT NPCING(tactics for deep 0.0 ratting)


Chaining


Tactic consisting in killing all "big" ships in a spawn leaving the little ones as "seeds" for a better and faster spawn
The bounties will increase with each spawn, aswell as the spawning speed

Clearing


Kind of opposite of chaining; killing all spawns thus getting more chances for special spawns
Obs: you might get popped when clearing an already chained belt

Faction hunting


Tactic where focus is on finding special spawns. Idea is to check belts in multiple non-checked systems, and kill only special spawns.
Can be made in some agile but powerful ships like Zealot/Ishtar, or with scout/killer pair (Interceptor/Battleship, Covert_Ops/Black_Ops).
Upon finding target spawn the scout would call the killer ship to arrive.
Since there is no point to check a system someone has already checked, faction hunting is effective only:
* Soon after the reset of downtime
* On systems constantly ratted by non-friends (ISK farmers etc), with some 50% reduced chances due farming.

Farming


Obsolete tactique(clearing/chaining one single belt until you get rich), does not work as far as i know